![]() This caused problems when the region was size zero I changed the code to return null pointers in these scenarios. Accessing the pointers was done through a '&vector' pattern. The NeoGeo driver exposes a number of different memory regions as vectors. 0.185: Fixed out of bounds issues in NeoGeo memory access. Corrected Neo Geo sprite tile code mask to 20 bits (was previously 19 bits), stop masking MSB. We will also be able to use these buttons in all forthcoming control panels in MAME Artwork. The quality on the buttons is almost perfect, but they are currently raster copies of the pic posted there if he ever gets back to me, that will change. The mini marquee is a better scan, cleaned up it includes a new generic bezel provided by N.I.B., and the buttons have been updated, thanks to a posting at Deviant Art by atebitninja. for now, Metal Slug 2 and the generic MVS file are done. Do - I plan to overhaul all of the Neo Geo games at some point. Reintegrated NeoGeo romdefs in the source. ![]() 0.188: Changed neodriv.hxx to neogeo.cpp driver. 0.189: Added new 74HC259 device (addressable latch). ![]() 0.192: Added MACHINE_NODEVICE_LAN flags. 0.34b6: Changed description to 'Aero Fighters 2 / Sonic Wings 2'. 11th March 1999: Tatsuyuki Satoh upgraded the FM engine, for example one tune of Sonic Wings 2 sounds better. ![]()
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